Collaboration between realities

Until now VR is mostly a single user or virtual multiplayer experience. The real world gets cut off and people around the user get locked out, not able to participate. Exhibitions are wasting a lot of potential, as bystanders don’t feel included and therefore get frustrated.

The concepts are based on the cooperation between two users. One in VR while the other has to interact and communicate in the real world. Each prototypical scenario uses different principals to playfully bridge the gap between the virtual and real world, adding physical objects and people to the VR experience.

Tools Cinema4D, Photoshop, Unreal Engine
Team 17K, J. Giefer

Push Conference 2016